I would also recommend ] for some cheap draw.Įdit: just realized you are using ballista instead of triskelion. They may not be as efficient as your rocks up front, but if you can get some recursion going they will be worth it, plus if you mill them with your commander out you get a zombie. Also, I would advise against running those mana rocks, unless your meta is big on not letting you untap your lands you should try out the creature based etb ramp like ], ], ], and ] instead. ] is kindof a nonbo in that deck, you might be running it because you are afraid of milling yourself, but I would cut it then if you get milled once or twice maybe put it back in. Also, if you are trying to get a beefy yard you should be running ]. My favorites are ], ] and ] (bane might not be as good in your deck unless you cut some more artifiacts / enchantments for creatures). You are saying you are trying to build it reanimator, but other than the mike n' trike combo I don't really see any good reanimation targets! Those (atleast to me) are the most fun part of a reanimation deck. TLDR: Sidisi Dredge and Reanimation, might be missing draw and maybe wheel. I want to stick to Dredge/ Reanimation but I’m pretty sure I need a draw engine or possibly more wheel effects. I just want to make sure there isn’t something glaringly obvious that I’m missing. I like how this deck has some flexibility between dredging and a few Reanimation cards. ![]() I’m going to work on a Thrassios and Tymna deck to be my competitive deck, so this deck is supposed to be 50%-75%. I don’t really want a competitive deck so I’m forgoing fast (and expensive) mana like ] and expensive staples like ]. ![]() There are a few combos in this deck, but I’m not trying to race to those combos. The current list I have is the closest to what feels like a functional Dredge deck. I’ve been fumbling with the idea of a Dredge deck for some time now.
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